I also assume that the Intel HD 3000 is capable of OpenGL 3.3 as 3.3 was intended to ‘backport’ GL 4 features that don’t rely on new hardware features to older hardware. Update 6/18: As Christophe Riccio pointed out, all AMD Radeon 50 should be capable of OpenGL 4.2. To sum everything up: Apple, where are my OpenGL 4 drivers? Most All of your Macs could already support it! More information about the supported OpenGL features and extensions on MacOS X can be found here. OpenGL 4 capable iMacs and MacPros began even to appear in mid 2010 (but I limited this list to go back only to 2011)… When we look at the currently available Macs we will find out, that just the MacMini is still stuck with an Intel HD 3000 and thus is not capable of OpenGL 4 (but you could even buy a Mini with a decent GPU): This makes it just more depressing that Apple limits this chip to just OpenGL 3.2 – something a G80 from 2006 can also deliver (in fact, on other operating systems a G80 would give you OpenGL 3.3). This chip is not only capable of delivering OpenGL 4.2 but also shiny new features like bindless textures: one way of supporting Virtual Texturing in hardware and maybe something we will see in some form in OpenGL 5.0. The latest MacBook Pro just got a GeForce 650M – a Kepler based GPU.
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